60 Demon Hunter
60 Monk
60 Wizard
60 Barbarian
60 Witch Doctor
+92 Strength
+10% Life
Regenerates 69 Life per Second
Critical Hit Chance Increased by 5.0%
Increases Bonus Experience by 25%
Reduces damage from melee attacks by 5%.
+126 Strength
+41 Dexterity
+73 Vitality
+44 Poison Resistance
+66 Resistance to All Elements
+194 Armor
+150 Strength
+87 Dexterity
+74 Vitality
+41 Lightning Resistance
+57 Resistance to All Elements
+128 Strength
+114 Dexterity
+119 Vitality
+50 Cold Resistance
Critical Hit Chance Increased by 7.5%
+215 Strength
+54 Intelligence
+60 Arcane Resistance
+73 Resistance to All Elements
+235 Armor
+108 Strength
+53 Dexterity
+66 Intelligence
+47 Arcane Resistance
+58 Resistance to All Elements
+329 Armor
+88 Strength
+76 Vitality
+34 Lightning Resistance
+53 Resistance to All Elements
11% Better Chance of Finding Magical Items
Critical Hit Chance Increased by 4.0%
+187 Minimum Damage
+201 Maximum Damage
+44% Damage
+310 Strength
Critical Hit Damage Increased by 244%
4.80% of Damage Dealt Is Converted to Life
97.9% chance to inflict Bleed for 6259–7831 damage over 5 seconds.
+190 Strength
+71 Resistance to All Elements
+241 Armor
+15 Maximum Fury (Barbarian Only)
2.80% of Damage Dealt Is Converted to Life
Increases Critical Hit Chance of Revenge by 8% (Barbarian Only)
+151 Strength
+32 Vitality
Attack Speed Increased by 7%
Each Hit Adds +204 Life
+13 Maximum Damage
+94 Strength
+36 Arcane Resistance
Critical Hit Damage Increased by 28%
Critical Hit Chance Increased by 6.0%
+155 Strength
+57 Dexterity
+22 Lightning Resistance
+44 Resistance to All Elements
Each Hit Adds +75 Life
Critical Hit Chance Increased by 6.0%
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Increase damage to 175% weapon damage.
Unlocked at level 47
Cost: 10 Fury
Deliver multiple attacks to everything in your path for 145% weapon damage.
Secondary
Unlocked at level 20
Gain 1 Fury for every enemy struck.
Unlocked at level 44
Cooldown: 12 seconds
Deal 165% weapon damage to all targets within 9 yards. Landing a Critical Hit has a chance to lower the cooldown by 1 second.
Might
Unlocked at level 26
Heal 8% of your maximum Life for every enemy hit.
Unlocked at level 59
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Increases the chance Revenge will become active to 30% each time you are hit by an attack.
Unlocked at level 52
Cost: 50 Fury
Cooldown: 120 seconds
Shake the ground violently, dealing 2000% weapon damage as Fire over 8 seconds to all enemies within 18 yards.
Rage
Unlocked at level 19
Removes the Fury cost and reduces the cooldown to 105 seconds.
Unlocked at level 39
Cost: 50 Fury
Cooldown: 120 seconds
Summon the ancient Barbarians Talic, Korlic, and Madawc to fight alongside you for 15 seconds. Each deals 60% weapon damage per swing in addition to bonus abilities.
Talic wields a sword and shield and uses the Whirlwind skill.
Korlic wields a massive polearm and uses the Cleave skill.
Madawc dual-wields axes and uses the Weapon Throw skill.
Rage
Unlocked at level 25
Talic gains the skill Leap which deals 250% of your weapon damage to enemies in the area of the leap.
Unlocked at level 58
Strength: 2009
Primary attribute for Barbarians.
Increases all damage for Barbarians by 2009.00%.
Increases Armor by 2009.
Dexterity: 424
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 424.00%.
Increases dodge chance by 18.10%.
Intelligence: 192
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 192.00%.
Increases resistances by 19.2.
Vitality: 511
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 6029
Reduces all damage from enemies of the same level as you by 66.77%.
Maximum Life: 19977
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 115/115
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Gorky
60 Barbarian
| Charm | |
| Disorient | |
| Focused Mind |
| Crippling Shot | |
| Dirty Fighting | |
| Powered Shot | |
| Hysteria |
| Loyalty | |
| Charge | |
| Guardian |
Last updated on Dec 20, 2012 12:46 AM PST