+36 Vitality
Increases Bonus Experience by 19%
2.1% Chance to Fear on Hit
+89 Strength
+77 Vitality
+17 Arcane Resistance
Regenerates 16 Life per Second
+42 Strength
Regenerates 7 Life per Second
Monster kills grant +18 experience.
Health Globes and Potions Grant +184 Life.
+47 Strength
+50 Vitality
Critical Hit Chance Increased by 3.5%
+42 Strength
+45 Intelligence
Health Globes and Potions Grant +66 Life.
Increases Gold and Health Pickup by 4 Yards.
+34 Strength
+45 Vitality
+48 Strength
+20 Dexterity
+36 Vitality
+25 Minimum Damage
+25 Maximum Damage
+10–21 Arcane Damage
+72 Strength
+80 Vitality
+25 Minimum Damage
+25 Maximum Damage
+7–15 Holy Damage
+60 Strength
1.1% Chance to Fear on Hit
+99 Strength
+45 Vitality
+5–10 Damage
+6–12 Damage
+26 Intelligence
+34 Vitality
+12 Fire Resistance
Critical Hit Damage Increased by 14%
Monster kills grant +18 experience.
+3–6 Damage
+34 Strength
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Enemies slain by Cleave explode, causing 85% weapon damage to all other enemies within 8 yards.
Unlocked at level 9
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Gain 9% of the damage done by Rend as Life.
Unlocked at level 19
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Enemies in the area have their movement speed slowed by 60% for 3 seconds after they recover from being stunned.
Unlocked at level 12
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
Increases maximum Life by 10% and regenerates 206 Life per second while affected by War Cry.
Unlocked at level 41
Cooldown: 30 seconds
Reduces all damage taken by 65% for 5 seconds.
Defensive
Unlocked at level 22
While Ignore Pain is active, gain 20% of all damage dealt as Life.
Unlocked at level 36
Cost: 50 Fury
Cooldown: 120 seconds
Summon the ancient Barbarians Talic, Korlic, and Madawc to fight alongside you for 15 seconds. Each deals 60% weapon damage per swing in addition to bonus abilities.
Talic wields a sword and shield and uses the Whirlwind skill.
Korlic wields a massive polearm and uses the Cleave skill.
Madawc dual-wields axes and uses the Weapon Throw skill.
Rage
Unlocked at level 25
Increase duration to 20 seconds.
Unlocked at level 37
Strength: 697
Primary attribute for Barbarians.
Increases all damage for Barbarians by 697.00%.
Increases Armor by 697.
Dexterity: 68
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 68.00%.
Increases dodge chance by 6.80%.
Intelligence: 119
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 119.00%.
Increases resistances by 11.9.
Vitality: 492
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 16.
Armor: 2433
Reduces all damage from enemies of the same level as you by 54.27%.
Maximum Life: 8879
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Gothar
41 Barbarian
| Loyalty | |
| Charge | |
| Inspire |
Last updated on May 9, 2013 6:35 PM PDT