60 Monk
60 Wizard
18 Barbarian
15 Witch Doctor
5 Barbarian
2 Demon Hunter
+21 Strength
+15 Dexterity
Regenerates 2 Life per Second
Increases Bonus Experience by 17%
+5 Strength
5% Better Chance of Finding Magical Items
+20 Strength
+19 Intelligence
Monster kills grant +5 experience.
Health Globes and Potions Grant +57 Life.
+22 Strength
Monster kills grant +9 experience.
+21 Strength
+9% Extra Gold from Monsters
+22 Strength
+22 Dexterity
+14 Intelligence
+10% Extra Gold from Monsters
Monster kills grant +11 experience.
Health Globes and Potions Grant +12 Life.
+26 Strength
Monster kills grant +8 experience.
+40 Minimum Damage
+40 Maximum Damage
+1–3 Arcane Damage
+39 Strength
+19 Intelligence
+2 Minimum Damage
+25 Minimum Damage
+27 Maximum Damage
+33 Strength
1.50% of Damage Dealt Is Converted to Life
+21 Strength
+25 Vitality
Melee attackers take 6 damage per hit.
Monster kills grant +8 experience.
+2–4 Damage
Monster kills grant +5 experience.
+2–4 Damage
Monster kills grant +5 experience.
+26 Strength
Regenerates 2 Life per Second
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 110% weapon damage to all enemies in its path.
Unlocked at level 17
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Increase the range of Rend to hit all enemies within 17 yards.
Unlocked at level 11
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Gain 100% additional Armor per enemy hit for 3 seconds after landing.
Unlocked at level 14
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Enemies in the area have their movement speed slowed by 60% for 3 seconds after they recover from being stunned.
Unlocked at level 12
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Strength: 317
Primary attribute for Barbarians.
Increases all damage for Barbarians by 317.00%.
Increases Armor by 317.
Dexterity: 62
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 62.00%.
Increases dodge chance by 6.20%.
Intelligence: 77
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 77.00%.
Increases resistances by 7.7.
Vitality: 68
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 701
Reduces all damage from enemies of the same level as you by 43.79%.
Maximum Life: 788
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Angron
18 Barbarian
| Charm | |
| Loyalty | |
| Charge | |
Last updated on Oct 8, 2012 6:50 AM PDT