Throw knives out in a spiral around you, doing 320% weapon damage to all enemies within 10 yards of you. Your knives will also Slow the movement of enemies by 60% for 2 seconds.
Devices
Unlocked at level 17
Hail of Knives
Increase the radius to damage all enemies within 20 yards.
Drop a turret on the ground. The turret begins firing at nearby enemies for 175% weapon damage. Lasts 30 seconds. You may have 2 turrets active at a time.
Devices
Unlocked at level 25
Spitfire Turret
The turret will also fire homing rockets aimed at random nearby targets for 30% weapon damage as Fire.
Strength: 167 Primary attribute for Barbarians. Increases all damage for Barbarians by 167.00%. Increases Armor by 167.
Dexterity: 487 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 487.00%. Increases dodge chance by 19.68%.
Intelligence: 167 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 167.00%. Increases resistances by 16.7.
Vitality: 327 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 183 Reduces all damage from enemies of the same level as you by 5.75%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 12893 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 125/125 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 30/30 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.