60 Barbarian
60 Demon Hunter
60 Witch Doctor
60 Wizard
60 Monk
40 Barbarian
Hardcore
33 Barbarian
27 Demon Hunter
2 Barbarian
2 Demon Hunter
+35 Strength
+34 Dexterity
+50 Vitality
+12% Life
+10% Extra Gold from Monsters
Melee attackers take 16 damage per hit.
Increases Gold and Health Pickup by 6 Yards.
+89 Strength
+30 Dexterity
+54 Vitality
8% Better Chance of Finding Magical Items
Health Globes and Potions Grant +166 Life.
Level Requirement Reduced by 7
+73 Strength
+46 Dexterity
+19 Intelligence
+42 Vitality
Regenerates 6 Life per Second
+11% Movement Speed
+98 Strength
+49 Intelligence
+14 Vitality
+20 Physical Resistance
Monster kills grant +18 experience.
Increases Gold and Health Pickup by 5 Yards.
+11 Strength
+42 Dexterity
+30 Vitality
+14 Physical Resistance
8% Better Chance of Finding Magical Items
Increases Gold and Health Pickup by 5 Yards.
+48 Strength
+77 Vitality
+13 Poison Resistance
10% Better Chance of Finding Magical Items
Health Globes and Potions Grant +362 Life.
+31 Strength
+16 Vitality
+97 Life after Each Kill
+10% Movement Speed
Critical Hit Chance Increased by 1.5%
Monster kills grant +12 experience.
Increases Gold and Health Pickup by 6 Yards.
+9 Minimum Damage
+25 Minimum Damage
+38 Maximum Damage
+85 Strength
+66 Intelligence
+107 Vitality
Critical Hit Chance Increased by 1.0%
+79 Strength
+53 Dexterity
+35 Intelligence
+34 Vitality
Melee attackers take 43 damage per hit.
1.5% Chance to Blind on Hit
+84 Strength
+53 Vitality
10% Better Chance of Finding Magical Items
Melee attackers take 16 damage per hit.
Monster kills grant +13 experience.
+4–8 Damage
+72 Strength
+36 Vitality
Melee attackers take 7 damage per hit.
Health Globes and Potions Grant +7 Life.
+52 Strength
+19 Intelligence
+65 Vitality
Regenerates 6 Life per Second
Monster kills grant +13 experience.
+34 Strength
+36 Vitality
+11 Lightning Resistance
Each Hit Adds +14 Life
Regenerates 14 Life per Second
15% Better Chance of Finding Magical Items
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Enemies slain by Cleave explode, causing 85% weapon damage to all other enemies within 8 yards.
Unlocked at level 9
Cost: 20 Fury
Call forth a massive hammer to smash enemies directly in front of you for 325% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have.
Secondary
Unlocked at level 2
Strike a smaller area for 406% weapon damage.
Unlocked at level 15
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Gain 100% additional Armor per enemy hit for 3 seconds after landing.
Unlocked at level 14
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Increase the area of effect to 24 yards. Enemies are pulled closer before the strike lands.
Unlocked at level 18
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Gain 9% of the damage done by Rend as Life.
Unlocked at level 19
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
While active your damage is also increased by 100%.
Unlocked at level 40
Strength: 918
Primary attribute for Barbarians.
Increases all damage for Barbarians by 918.00%.
Increases Armor by 918.
Dexterity: 252
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 252.00%.
Increases dodge chance by 13.80%.
Intelligence: 235
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 235.00%.
Increases resistances by 23.5.
Vitality: 701
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 15.
Armor: 2821
Reduces all damage from enemies of the same level as you by 58.51%.
Maximum Life: 11996
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Hardcore
dude
40 Barbarian
| Heal | |
| Loyalty | |
| Charge | |
| Guardian |
Last updated on May 18, 2013 9:10 AM PDT