Strength: 26 Primary attribute for Barbarians. Increases all damage for Barbarians by 26.00%. Increases Armor by 26.
Dexterity: 50 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 50.00%. Increases dodge chance by 5.00%.
Intelligence: 156 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 156.00%. Increases resistances by 15.6.
Vitality: 58 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 305 Reduces all damage from enemies of the same level as you by 26.41%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 684 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Mana 357/357 The Witch Doctor uses Mana to cast most spells. The Mana pool grows as the Witch Doctor gains levels.
Ranged attack that slows the target by 60% for 3 seconds.
Cooldown: 6 seconds
Requires Bow
Unlocked at level 5
Crippling Shot
Dirty Fighting
Blinds enemies in front of the Scoundrel for 3 seconds.
Cooldown: 30 seconds
Unlocked at level 10
Dirty Fighting
Powered Shot
Powerful ranged attack that explodes on impact, dealing 25% weapon damage as Arcane to targets within 6 yards and has a 50% chance to Stun targets for 2 seconds.