+3 Armor
+5 Armor
+6 Armor
+4 Armor
+2 Strength
+2 Vitality
+3 Maximum Fury (Barbarian Only)
+5% Extra Gold from Monsters
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 8 Fury per attack
Brutally smash an enemy for 165% weapon damage with a 20% chance to Knockback.
Primary
Unlocked at level 1
Instead of Knockback, each hit has a 35% chance to Stun the target for 1.5 seconds.
Unlocked at level 6
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Generate: 15 Fury
Cooldown: 10 seconds
Throw a spear to pull an enemy back to you, briefly slowing the target's movement by 60% and dealing 185% weapon damage.
Might
Unlocked at level 9
Strength: 36
Primary attribute for Barbarians.
Increases all damage for Barbarians by 36.00%.
Increases Armor by 36.
Dexterity: 16
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 16.00%.
Increases dodge chance by 1.60%.
Intelligence: 16
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 16.00%.
Increases resistances by 1.6.
Vitality: 27
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 184
Reduces all damage from enemies of the same level as you by 29.02%.
Maximum Life: 342
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 103/103
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Harok
9 Barbarian
Last updated on Nov 15, 2012 12:35 PM PST