Cause a target to Bleed for 745% weapon damage as Physical over 9 seconds. If the target dies while bleeding, it explodes and deals 50% of the target's maximum Life as Physical damage to all nearby enemies.
Techniques
Unlocked at level 13
Strong Spirit
If the target explodes after bleeding, gain 5 Spirit for each enemy caught in the blast.
Recite a Mantra that causes you and your allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. The effect lasts for 3 minutes.
For 3 seconds after activation, the effect on you increases to 80% of the damage sustained.
This is a Mantra. You can only have one Mantra active at a time.
Strength: 113 Primary attribute for Barbarians. Increases all damage for Barbarians by 113.00%. Increases Armor by 113.
Dexterity: 119 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 119.00%. Increases dodge chance by 10.48%.
Intelligence: 57 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 57.00%. Increases resistances by 5.7.
Vitality: 141 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 579 Reduces all damage from enemies of the same level as you by 31.66%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 1546 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.