60 Wizard
60 Barbarian
60 Demon Hunter
7 Monk
Hardcore
+64 Strength
+87 Intelligence
+138 Vitality
+71 Resistance to All Elements
+70 Strength
+76 Vitality
+9% Life
+334 Armor
Regenerates 116 Life per Second
+121 Strength
+151 Vitality
+16 Resistance to All Elements
+132 Strength
+50 Dexterity
+178 Intelligence
+96 Vitality
+32 Lightning Resistance
+61 Resistance to All Elements
+190 Strength
+87 Intelligence
+472 Life after Each Kill
+4% Life
+172 Armor
Regenerates 86 Life per Second
Melee attackers take 1249 damage per hit.
29% chance to explode with knives when hit by enemies.
+168 Strength
+92 Vitality
+44 Fire Resistance
+52 Resistance to All Elements
+120 Strength
+110 Vitality
+59 Resistance to All Elements
15% Better Chance of Finding Magical Items
Health Globes and Potions Grant +4635 Life.
+26 Maximum Damage
+285–611 Arcane Damage
+30% Damage
+85 Intelligence
+93 Vitality
+13 Maximum Fury (Barbarian Only)
+149 Strength
+122 Dexterity
+152 Vitality
+58 Resistance to All Elements
+136 Strength
+69 Vitality
+55 Lightning Resistance
+184 Armor
Regenerates 114 Life per Second
Increases Gold and Health Pickup by 6 Yards.
+16–31 Damage
+87 Strength
+66 Vitality
+23 Physical Resistance
+187 Armor
+116 Strength
+65 Intelligence
+69 Vitality
+36 Poison Resistance
Attack Speed Increased by 7%
+414 Life after Each Kill
+17 Maximum Damage
+104 Strength
+118 Dexterity
+138 Vitality
+8% Life
+259 Armor
Melee attackers take 298 damage per hit.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 110% weapon damage to all enemies in its path.
Unlocked at level 17
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Increases the chance Revenge will become active to 30% each time you are hit by an attack.
Unlocked at level 52
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Gain 100% additional Armor per enemy hit for 3 seconds after landing.
Unlocked at level 14
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
All of your resistances are increased by 20% while affected by War Cry.
Unlocked at level 60
Cooldown: 12 seconds
Deal 165% weapon damage to all targets within 9 yards. Landing a Critical Hit has a chance to lower the cooldown by 1 second.
Might
Unlocked at level 26
Redirect 35% of incoming melee and ranged damage for 4 seconds after Overpower is activated.
Unlocked at level 42
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
While active your damage is also increased by 100%.
Unlocked at level 40
Strength: 1674
Primary attribute for Barbarians.
Increases all damage for Barbarians by 1674.00%.
Increases Armor by 1674.
Dexterity: 367
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 367.00%.
Increases dodge chance by 16.68%.
Intelligence: 579
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 579.00%.
Increases resistances by 57.9.
Vitality: 1397
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 9925
Reduces all damage from enemies of the same level as you by 76.79%.
Maximum Life: 59497
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 113/113
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
headbuster
60 Barbarian
| Forceful Push | |
| Powered Armor | |
| Disorient | |
| Focused Mind |
| Crippling Shot | |
| Dirty Fighting | |
| Powered Shot | |
| Anatomy |
| Loyalty | |
| Onslaught | |
| Guardian |
Last updated on Nov 28, 2012 2:43 PM PST