Unleash a plague of locusts that swarms an enemy, dealing 360% weapon damage as Poison over 8 seconds. The locusts will jump to additional nearby enemies.
Secondary
Unlocked at level 21
Pestilence
Locust Swarm has a 100% chance to jump to two additional targets instead of one.
Strength: 78 Primary attribute for Barbarians. Increases all damage for Barbarians by 78.00%. Increases Armor by 78.
Dexterity: 78 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 78.00%. Increases dodge chance by 7.80%.
Intelligence: 375 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 375.00%. Increases resistances by 37.5.
Vitality: 149 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 488 Reduces all damage from enemies of the same level as you by 13.99%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 5491 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Mana 888/888 The Witch Doctor uses Mana to cast most spells. The Mana pool grows as the Witch Doctor gains levels.
Buffs you and the Enchantress, increasing Armor by 5% and slowing attackers by 30% for 3 seconds.
Unlocked at level 20
Powered Armor
Erosion
Conjures a pool of energy that deals 250% weapon damage as Arcane over 5 seconds. Affected enemies take an extra 15% damage from all attacks for 3 seconds.
Cooldown: 15 seconds
Unlocked at level 25
Erosion
Focused Mind
A 40 yard aura that increases attack speed for you and the Enchantress by 3%.
Ranged attack that slows the target by 60% for 3 seconds.
Cooldown: 6 seconds
Requires Bow
Unlocked at level 5
Crippling Shot
Dirty Fighting
Blinds enemies in front of the Scoundrel for 3 seconds.
Cooldown: 30 seconds
Unlocked at level 10
Dirty Fighting
Powered Shot
Powerful ranged attack that explodes on impact, dealing 25% weapon damage as Arcane to targets within 6 yards and has a 50% chance to Stun targets for 2 seconds.
Cooldown: 20 seconds
Requires Bow
Unlocked at level 15
Powered Shot
Anatomy
Increases Critical Hit Chance by 3% for you and the Scoundrel.