Cost:221 Mana initially, and an additional 66 Mana while channeling
Call forth a swarm of fiery bats to burn enemies in front of you for 385% weapon damage as Fire.
Secondary
Unlocked at level 5
Cloud of Bats
Call forth a swirl of bats that damage nearby enemies for 501% weapon damage as Fire. The damage of the bats increases by 20% every second, up to a maximum of 100%.
Cause acid to rain down, dealing an initial 115% weapon damage as Poison, followed by 150% weapon damage as Poison over 3 seconds to enemies who remain in the area.
Decay
Unlocked at level 22
Acid Rain
Increases the initial area of effect of Acid Cloud to 24 yards.
Unleash a plague of locusts that swarms an enemy, dealing 360% weapon damage as Poison over 8 seconds. The locusts will jump to additional nearby enemies.
Secondary
Unlocked at level 21
Pestilence
Locust Swarm has a 100% chance to jump to two additional targets instead of one.
Strength: 314 Primary attribute for Barbarians. Increases all damage for Barbarians by 314.00%. Increases Armor by 314.
Dexterity: 631 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 631.00%. Increases dodge chance by 22.62%.
Intelligence: 2375 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 2375.00%. Increases resistances by 237.5.
Vitality: 692 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 3387 Reduces all damage from enemies of the same level as you by 53.03%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 33315 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Mana 970/970 The Witch Doctor uses Mana to cast most spells. The Mana pool grows as the Witch Doctor gains levels.