Unleash a series of large sweeping attacks that cause 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.
Cost:15 Spirit plus an additional 10 Spirit while channeling
Charge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 155% weapon damage while running.
Secondary
Unlocked at level 5
Tailwind
Increases the movement speed of Tempest Rush by 25%.
Surround yourself in a vortex that continuously deals 20% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 60% weapon damage to nearby enemies.
Strength: 71 Primary attribute for Barbarians. Increases all damage for Barbarians by 71.00%. Increases Armor by 71.
Dexterity: 470 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 470.00%. Increases dodge chance by 19.25%.
Intelligence: 436 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 436.00%. Increases resistances by 43.6.
Vitality: 117 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 544 Reduces all damage from enemies of the same level as you by 32.11%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 1337 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 250/250 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.