Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
Defensive
Unlocked at level 4
Blinded and Confused
Blinded enemies have a 25% chance to attack each other.
Strength: 72 Primary attribute for Barbarians. Increases all damage for Barbarians by 72.00%. Increases Armor by 72.
Dexterity: 370 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 370.00%. Increases dodge chance by 16.75%.
Intelligence: 56 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 56.00%. Increases resistances by 5.6.
Vitality: 176 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 499 Reduces all damage from enemies of the same level as you by 33.29%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 1876 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 250/250 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.