+2 Dexterity
+1 Vitality
5% Better Chance of Finding Magical Items
Increases Gold and Health Pickup by 2 Yards.
+5 Vitality
5% Better Chance of Finding Magical Items
+5 Strength
+5 Strength
Increases Gold and Health Pickup by 2 Yards.
+10 Strength
Monster kills grant +8 experience.
+14 Vitality
Regenerates 1 Life per Second
+2 Strength
5% Better Chance of Finding Magical Items
+2–3 Fire Damage
+7 Vitality
+4 Life after Each Kill
1.10% of Damage Dealt Is Converted to Life
+1–2 Cold Damage
Monster kills grant +4 experience.
+6 Strength
2% Better Chance of Finding Magical Items
+5 Life after Each Kill
+7 Dexterity
+2–4 Damage
9% Better Chance of Finding Magical Items
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Enemies slain by Cleave explode, causing 85% weapon damage to all other enemies within 8 yards.
Unlocked at level 9
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Increase the range of Rend to hit all enemies within 17 yards.
Unlocked at level 11
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Strength: 68
Primary attribute for Barbarians.
Increases all damage for Barbarians by 68.00%.
Increases Armor by 68.
Dexterity: 27
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 27.00%.
Increases dodge chance by 2.70%.
Intelligence: 18
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 18.00%.
Increases resistances by 1.8.
Vitality: 56
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 224
Reduces all damage from enemies of the same level as you by 28.94%.
Maximum Life: 640
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Hardcore
YUNODEMON
11 Barbarian
| Crippling Shot | |
| Vanish | |
| Heal | |
Last updated on Dec 27, 2012 1:28 AM PST