60 Barbarian
60 Demon Hunter
52 Wizard
34 Witch Doctor
17 Monk
+67 Strength
+25 Intelligence
+41 Cold Resistance
+62 Resistance to All Elements
+305 Armor
Increases Gold and Health Pickup by 7 Yards.
Reduces resource cost of Disintegrate by 3 Arcane Power. (Wizard Only)
+119 Vitality
+41 Resistance to All Elements
+284 Armor
Regenerates 88 Life per Second
Melee attackers take 993 damage per hit.
+42 Poison Resistance
+57 Resistance to All Elements
+190 Armor
11% Better Chance of Finding Magical Items
Health Globes and Potions Grant +3875 Life.
+85 Strength
+145 Dexterity
+31 Intelligence
+47 Arcane Resistance
+69 Resistance to All Elements
+73 Strength
+30 Fire Resistance
+77 Resistance to All Elements
+255 Armor
+81 Strength
+28 Poison Resistance
+70 Resistance to All Elements
+186 Armor
+75 Intelligence
+73 Vitality
+39 Fire Resistance
+59 Resistance to All Elements
+157 Armor
Health Globes and Potions Grant +3978 Life.
+186–361 Fire Damage
+235 Strength
+104 Dexterity
Each Hit Adds +405 Life
+77 Vitality
+46 Lightning Resistance
+46 Resistance to All Elements
+8% Chance to Block
Reduces duration of control impairing effects by 10%
Increases Duration of Blizzard by 1 Seconds (Wizard Only)
+56 Strength
+35 Intelligence
+58 Resistance to All Elements
+10% Life
+14% Extra Gold from Monsters
Melee attackers take 241 damage per hit.
+10 Minimum Damage
+102 Vitality
Each Hit Adds +60 Life
+162 Armor
Critical Hit Damage Increased by 16%
+9–37 Damage
+78 Vitality
Each Hit Adds +192 Life
+60 Strength
+30 Vitality
+36 Fire Resistance
+16 Resistance to All Elements
Critical Hit Chance Increased by 6.5%
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 110% weapon damage to all enemies in its path.
Unlocked at level 17
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
While active your damage is also increased by 100%.
Unlocked at level 40
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Increases the chance Revenge will become active to 30% each time you are hit by an attack.
Unlocked at level 52
Cooldown: 30 seconds
Reduces all damage taken by 65% for 5 seconds.
Defensive
Unlocked at level 22
Increases duration to 7 seconds.
Unlocked at level 31
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Gain 100% additional Armor per enemy hit for 3 seconds after landing.
Unlocked at level 14
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
All of your resistances are increased by 20% while affected by War Cry.
Unlocked at level 60
Strength: 844
Primary attribute for Barbarians.
Increases all damage for Barbarians by 844.00%.
Increases Armor by 844.
Dexterity: 316
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 316.00%.
Increases dodge chance by 15.40%.
Intelligence: 233
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 233.00%.
Increases resistances by 23.3.
Vitality: 606
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 8113
Reduces all damage from enemies of the same level as you by 73.00%.
Maximum Life: 23635
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Smash
60 Barbarian
| Charm | |
| Powered Armor | |
| Disorient | |
| Mass Control |
| Crippling Shot | |
| Dirty Fighting | |
| Powered Shot | |
| Anatomy |
| Loyalty | |
| Charge | |
| Inspire |
Last updated on Jul 29, 2012 1:31 PM PDT