Drop a turret on the ground. The turret begins firing at nearby enemies for 175% weapon damage. Lasts 30 seconds. You may have 2 turrets active at a time.
Devices
Unlocked at level 25
Chain of Torment
Create a tether between you and the Sentry that does 125% weapon damage every second to every enemy it touches.
Throw knives out in a spiral around you, doing 320% weapon damage to all enemies within 10 yards of you. Your knives will also Slow the movement of enemies by 60% for 2 seconds.
Devices
Unlocked at level 17
Assassin's Knives
Throw long-range knives that deal 70% weapon damage to 5 additional targets.
Strength: 148 Primary attribute for Barbarians. Increases all damage for Barbarians by 148.00%. Increases Armor by 148.
Dexterity: 230 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 230.00%. Increases dodge chance by 13.25%.
Intelligence: 67 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 67.00%. Increases resistances by 6.7.
Vitality: 127 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 148 Reduces all damage from enemies of the same level as you by 4.70%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 4721 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 125/125 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 30/30 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.
Ranged attack that slows the target by 60% for 3 seconds.
Cooldown: 6 seconds
Requires Bow
Unlocked at level 5
Crippling Shot
Dirty Fighting
Blinds enemies in front of the Scoundrel for 3 seconds.
Cooldown: 30 seconds
Unlocked at level 10
Dirty Fighting
Powered Shot
Powerful ranged attack that explodes on impact, dealing 25% weapon damage as Arcane to targets within 6 yards and has a 50% chance to Stun targets for 2 seconds.
Cooldown: 20 seconds
Requires Bow
Unlocked at level 15
Powered Shot
Anatomy
Increases Critical Hit Chance by 3% for you and the Scoundrel.