+4 Dexterity
Regenerates 1 Life per Second
6% Better Chance of Finding Magical Items
Monster kills grant +1 experience.
+6 Vitality
6% Better Chance of Finding Magical Items
+4 Vitality
+6% Movement Speed
+2 Vitality
6% Better Chance of Finding Magical Items
+5 Intelligence
Melee attackers take 2 damage per hit.
Monster kills grant +7 experience.
+1 Dexterity
6% Better Chance of Finding Magical Items
Melee attackers take 1 damage per hit.
Health Globes and Potions Grant +48 Life.
+2–4 Cold Damage
+4 Vitality
Increases Attack Speed by 2%
Monster kills grant +6 experience.
+1–3 Fire Damage
Increases Attack Speed by 2%
+2 Maximum Fury (Barbarian Only)
1.20% of Damage Dealt Is Converted to Life
3% Better Chance of Finding Magical Items
+3 Maximum Fury (Barbarian Only)
1.00% of Damage Dealt Is Converted to Life
Health Globes and Potions Grant +33 Life.
+4 Strength
+3 Intelligence
Attack Speed Increased by 3%
+2 Life after Each Kill
6% Better Chance of Finding Magical Items
Health Globes and Potions Grant +14 Life.
5% Better Chance of Finding Magical Items
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Enemies slain by Cleave explode, causing 85% weapon damage to all other enemies within 8 yards.
Unlocked at level 9
Cost: 20 Fury
Call forth a massive hammer to smash enemies directly in front of you for 325% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have.
Secondary
Unlocked at level 2
Create a shockwave that deals 275% weapon damage to all enemies within 22 yards in front of you.
Unlocked at level 7
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Gain 100% additional Armor per enemy hit for 3 seconds after landing.
Unlocked at level 14
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Cost: 10 Fury
Hurl a throwing weapon at an enemy for 130% weapon damage and Slow the movement of the enemy by 60% for 2 seconds.
Tactics
Unlocked at level 14
Strength: 53
Primary attribute for Barbarians.
Increases all damage for Barbarians by 53.00%.
Increases Armor by 53.
Dexterity: 26
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 26.00%.
Increases dodge chance by 2.60%.
Intelligence: 29
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 29.00%.
Increases resistances by 2.9.
Vitality: 51
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 221
Reduces all damage from enemies of the same level as you by 24.00%.
Maximum Life: 602
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 105/105
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Kane
14 Barbarian
| Intimidate | |
Last updated on Dec 5, 2012 4:03 PM PST