60 Barbarian
21 Wizard
12 Barbarian
8 Monk
3 Demon Hunter
+1 Intelligence
Increases Gold and Health Pickup by 2 Yards.
+6 Armor
+8% Movement Speed
Attack Speed Increased by 2%
Melee attackers take 2 damage per hit.
+8 Armor
+2–4 Holy Damage
Increases Attack Speed by 2%
Each Hit Adds +2 Life
Monster kills grant +1 experience.
+8 Armor
+1 Vitality
+6 Dexterity
Attack Speed Increased by 2%
Regenerates 1 Life per Second
6% Better Chance of Finding Magical Items
Monster kills grant +5 experience.
Health Globes and Potions Grant +10 Life.
+6 Life after Each Kill
Monster kills grant +6 experience.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Increase the range of Rend to hit all enemies within 17 yards.
Unlocked at level 11
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Generate: 15 Fury
Cooldown: 10 seconds
Throw a spear to pull an enemy back to you, briefly slowing the target's movement by 60% and dealing 185% weapon damage.
Might
Unlocked at level 9
Strength: 43
Primary attribute for Barbarians.
Increases all damage for Barbarians by 43.00%.
Increases Armor by 43.
Dexterity: 25
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 25.00%.
Increases dodge chance by 2.50%.
Intelligence: 20
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 20.00%.
Increases resistances by 2.0.
Vitality: 32
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 341
Reduces all damage from enemies of the same level as you by 36.24%.
Maximum Life: 404
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
balista
12 Barbarian
| Poison Bolts | |
| Dirty Fighting | |
Last updated on Jun 23, 2012 9:08 PM PDT