60 Wizard
57 Barbarian
51 Monk
35 Witch Doctor
34 Wizard
30 Demon Hunter
2 Wizard
1 Monk
+66 Strength
+25 Dexterity
+47 Vitality
+18 Lightning Resistance
Monster kills grant +21 experience.
Increases Bonus Experience by 23%
Health Globes and Potions Grant +812 Life.
+106 Strength
+68 Vitality
+223 Armor
Regenerates 35 Life per Second
Monster kills grant +19 experience.
+67 Strength
+64 Dexterity
+50 Vitality
+30 Lightning Resistance
+11 Resistance to All Elements
+12% Movement Speed
Monster kills grant +19 experience.
+60 Vitality
+29 Poison Resistance
Regenerates 44 Life per Second
Critical Hit Chance Increased by 4.5%
Monster kills grant +22 experience.
Increases Gold and Health Pickup by 6 Yards.
+105 Strength
+35 Intelligence
+57 Vitality
+4% Life
Regenerates 78 Life per Second
Melee attackers take 108 damage per hit.
+146 Strength
+51 Vitality
+94 Armor
Regenerates 48 Life per Second
Monster kills grant +21 experience.
+35 Strength
+58 Intelligence
+104 Vitality
+12 Cold Resistance
+159 Armor
Regenerates 52 Life per Second
+41–90 Poison Damage
+46 Strength
+86 Intelligence
+104 Vitality
Critical Hit Damage Increased by 104%
1.6% Chance to Fear on Hit
+50 Minimum Damage
+72 Maximum Damage
+172 Strength
+68 Vitality
Increases Attack Speed by 5%
Critical Hit Damage Increased by 60%
2.40% of Damage Dealt Is Converted to Life
+111 Strength
+67 Vitality
+4% Life
+171 Armor
Reduces damage from Lightning attacks by 3%.
Increases Cleave Damage by 6% (Barbarian Only)
+107 Strength
+55 Dexterity
+33 Intelligence
+40 Vitality
+18 Resistance to All Elements
Monster kills grant +19 experience.
+63 Strength
+71 Intelligence
+89 Vitality
+26 Fire Resistance
+146 Armor
+193 Strength
+87 Vitality
+28 Poison Resistance
Attack Speed Increased by 7%
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
While under the effects of Frenzy, you gain 15% increased movement speed.
Unlocked at level 34
Cost: 30 Fury
Slam the ground and cause a wave of destruction that deals 240% weapon damage and Knockback to targets in a 45 yard arc.
Secondary
Unlocked at level 12
Focus the seismic shockwaves along a narrow path to inflict 340% weapon damage to targets along a 42 yard path.
Unlocked at level 57
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Enemies killed while bleeding cause all enemies within 10 yards to begin bleeding for 100% weapon damage as Physical over 5 seconds.
Unlocked at level 56
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
Increase damage bonus to 30%.
Unlocked at level 26
Cost: 50 Fury
Cooldown: 120 seconds
Shake the ground violently, dealing 2000% weapon damage as Fire over 8 seconds to all enemies within 18 yards.
Rage
Unlocked at level 19
Project secondary tremors up to 12 yards ahead of you that inflict 65% weapon damage as Fire.
Unlocked at level 56
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
Activating Wrath of the Berserker knocks back all enemies within 12 yards and deals 430% weapon damage to them.
Unlocked at level 36
Strength: 1395
Primary attribute for Barbarians.
Increases all damage for Barbarians by 1395.00%.
Increases Armor by 1395.
Dexterity: 208
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 208.00%.
Increases dodge chance by 12.70%.
Intelligence: 347
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 347.00%.
Increases resistances by 34.7.
Vitality: 1013
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 32.
Armor: 3934
Reduces all damage from enemies of the same level as you by 57.99%.
Maximum Life: 35294
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
KRYSTALYN
57 Barbarian
| Forceful Push | |
| Missile Ward | |
| Erosion | |
| Focused Mind |
| Poison Bolts | |
| Dirty Fighting | |
| Multishot | |
| Anatomy |
| Loyalty | |
Last updated on Mar 25, 2013 12:54 PM PDT