60 Demon Hunter
60 Wizard
60 Witch Doctor
60 Monk
22 Barbarian
1 Witch Doctor
1 Demon Hunter
1 Barbarian
1 Monk
1 Wizard
+23 Intelligence
Increases Bonus Experience by 25%
+13 Strength
+18 Dexterity
Regenerates 3 Life per Second
7% Better Chance of Finding Magical Items
+8 Strength
+7 Dexterity
+2 Vitality
Regenerates 1 Life per Second
+7% Movement Speed
Health Globes and Potions Grant +48 Life.
+8 Dexterity
+3 Intelligence
+7% Extra Gold from Monsters
6% Better Chance of Finding Magical Items
Melee attackers take 2 damage per hit.
Monster kills grant +3 experience.
+10 Strength
5% Better Chance of Finding Magical Items
Melee attackers take 2 damage per hit.
Health Globes and Potions Grant +40 Life.
+9 Strength
+12 Vitality
+9% Extra Gold from Monsters
Regenerates 2 Life per Second
5% Better Chance of Finding Magical Items
Increases Gold and Health Pickup by 3 Yards.
+29 Strength
Increases Gold and Health Pickup by 3 Yards.
+1–3 Arcane Damage
+33 Strength
1.40% of Damage Dealt Is Converted to Life
Monster kills grant +2 experience.
1.1% Chance to Slow on Hit
+38 Strength
+6 Maximum Fury (Barbarian Only)
+37 Strength
8% Better Chance of Finding Magical Items
+2–4 Damage
5% Better Chance of Finding Magical Items
+3–6 Damage
+2–4 Damage
Monster kills grant +5 experience.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Increase the range of Rend to hit all enemies within 17 yards.
Unlocked at level 11
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Enemies in the area have their movement speed slowed by 60% for 3 seconds after they recover from being stunned.
Unlocked at level 12
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Gain 100% additional Armor per enemy hit for 3 seconds after landing.
Unlocked at level 14
Cost: 50 Fury
Cooldown: 120 seconds
Shake the ground violently, dealing 2000% weapon damage as Fire over 8 seconds to all enemies within 18 yards.
Rage
Unlocked at level 19
Strength: 250
Primary attribute for Barbarians.
Increases all damage for Barbarians by 250.00%.
Increases Armor by 250.
Dexterity: 62
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 62.00%.
Increases dodge chance by 6.20%.
Intelligence: 55
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 55.00%.
Increases resistances by 5.5.
Vitality: 65
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 627
Reduces all damage from enemies of the same level as you by 36.31%.
Maximum Life: 774
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 106/106
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
InfidelxGuy
22 Barbarian
Last updated on Oct 16, 2012 1:49 AM PDT