Unleash a series of extremely fast punches that deal 110% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other Spirit-generating skills due to the high attack speed.
Primary
Unlocked at level 1
Thunderclap
Teleport to the target and release an electric shockwave with every punch that hits all enemies within 6 yards of your primary target for 35% weapon damage as Lightning.
Surround yourself in a vortex that continuously deals 20% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 60% weapon damage to nearby enemies.
Techniques
Unlocked at level 21
Master of Wind
Increases the duration of the vortex to 20 seconds.
Summon a mystic ally to fight alongside you until it is destroyed. The ally deals 40% of your weapon damage as Physical per swing.
Focus
Unlocked at level 22
Earth Ally
Imbue the ally with the essence of earth. Maximum Life for you and the ally is increased by 10%. The ally also gains the ability to create a wave of earth, dealing 60% of your weapon damage as Physical to a single enemy and forcing that enemy to attack the ally for 3 seconds.
Recite a Mantra that grants you and your allies within 40 yards a 15% chance to dodge attacks for 3 minutes.
For 3 seconds after activation, a second effect grants an additional 15% chance to dodge attacks.
This is a Mantra. You can only have one Mantra active at a time.
Mantras
Unlocked at level 19
Divine Protection
When you or an ally under the effect of Mantra of Evasion is reduced below 25% Life, a shield of protection forms around that target, reducing damage taken by 80% for 3 seconds.
Each target can be protected at most once every 90 seconds by this effect.
Strength: 462 Primary attribute for Barbarians. Increases all damage for Barbarians by 462.00%. Increases Armor by 462.
Dexterity: 1213 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 1213.00%. Increases dodge chance by 32.13%.
Intelligence: 573 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 573.00%. Increases resistances by 57.3.
Vitality: 949 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 2459 Reduces all damage from enemies of the same level as you by 45.04%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 37510 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.
Summon an Arcane explosion 8 yards around an enemy, dealing 100% weapon damage as Arcane and knocking back all monsters caught within it.
Cooldown: 10 seconds
Unlocked at level 15
Forceful Push
Powered Armor
Buffs you and the Enchantress, increasing Armor by 5% and slowing attackers by 30% for 3 seconds.
Unlocked at level 20
Powered Armor
Erosion
Conjures a pool of energy that deals 250% weapon damage as Arcane over 5 seconds. Affected enemies take an extra 15% damage from all attacks for 3 seconds.
Cooldown: 15 seconds
Unlocked at level 25
Erosion
Focused Mind
A 40 yard aura that increases attack speed for you and the Enchantress by 3%.