Focuses a wave of light that crushes enemies for 829% weapon damage as Holy, followed by an additional 96% weapon damage as Holy to all enemies in a line.
Secondary
Unlocked at level 12
Wall of Light
Increases damage of the initial strike to 1202% weapon damage as Holy.
Cause a target to Bleed for 745% weapon damage as Physical over 9 seconds. If the target dies while bleeding, it explodes and deals 50% of the target's maximum Life as Physical damage to all nearby enemies.
Techniques
Unlocked at level 13
The Flesh is Weak
Also causes the target to take 12% additional damage for 9 seconds.
Strength: 39 Primary attribute for Barbarians. Increases all damage for Barbarians by 39.00%. Increases Armor by 39.
Dexterity: 134 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 134.00%. Increases dodge chance by 10.85%.
Intelligence: 33 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 33.00%. Increases resistances by 3.3.
Vitality: 97 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 360 Reduces all damage from enemies of the same level as you by 28.57%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 1078 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.