Cost:15 Spirit plus an additional 10 Spirit while channeling
Charge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 155% weapon damage while running.
Secondary
Unlocked at level 5
Tailwind
Increases the movement speed of Tempest Rush by 25%.
Surround yourself in a vortex that continuously deals 20% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 60% weapon damage to nearby enemies.
Techniques
Unlocked at level 21
Inner Storm
As long as your vortex is at the maximum stack count, you gain 3 Spirit per second.
Focuses a wave of light that crushes enemies for 829% weapon damage as Holy, followed by an additional 96% weapon damage as Holy to all enemies in a line.
Strength: 207 Primary attribute for Barbarians. Increases all damage for Barbarians by 207.00%. Increases Armor by 207.
Dexterity: 1196 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 1196.00%. Increases dodge chance by 31.96%.
Intelligence: 235 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 235.00%. Increases resistances by 23.5.
Vitality: 470 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 1043 Reduces all damage from enemies of the same level as you by 25.80%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 19402 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.