Drop a turret on the ground. The turret begins firing at nearby enemies for 175% weapon damage. Lasts 30 seconds. You may have 2 turrets active at a time.
Strength: 301 Primary attribute for Barbarians. Increases all damage for Barbarians by 301.00%. Increases Armor by 301.
Dexterity: 1002 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 1002.00%. Increases dodge chance by 30.02%.
Intelligence: 316 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 316.00%. Increases resistances by 31.6.
Vitality: 419 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 19.
Armor: 1288 Reduces all damage from enemies of the same level as you by 36.93%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 9971 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 125/125 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 30/30 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.
Summon an Arcane explosion 8 yards around an enemy, dealing 100% weapon damage as Arcane and knocking back all monsters caught within it.
Cooldown: 10 seconds
Unlocked at level 15
Forceful Push
Powered Armor
Buffs you and the Enchantress, increasing Armor by 5% and slowing attackers by 30% for 3 seconds.
Unlocked at level 20
Powered Armor
Erosion
Conjures a pool of energy that deals 250% weapon damage as Arcane over 5 seconds. Affected enemies take an extra 15% damage from all attacks for 3 seconds.