60 Witch Doctor
60 Demon Hunter
60 Barbarian
60 Monk
60 Wizard
55 Monk
26 Barbarian
19 Witch Doctor
+10% Extra Gold from Monsters
Regenerates 4 Life per Second
Monster kills grant +7 experience.
Increases Bonus Experience by 19%
+68 Strength
+11 Dexterity
+47 Vitality
Health Globes and Potions Grant +159 Life.
+8 Dexterity
+10% Extra Gold from Monsters
Regenerates 2 Life per Second
+8% Movement Speed
Monster kills grant +10 experience.
Health Globes and Potions Grant +34 Life.
+23 Strength
+22 Dexterity
Regenerates 2 Life per Second
Monster kills grant +10 experience.
Health Globes and Potions Grant +51 Life.
Increases Gold and Health Pickup by 3 Yards.
Increases Gold and Health Pickup by 2 Yards.
+11 Vitality
+1 Minimum Damage
+25 Minimum Damage
+28 Maximum Damage
Increases Attack Speed by 2%
Monster kills grant +11 experience.
+25 Minimum Damage
+25 Maximum Damage
+1–2 Lightning Damage
Increases Attack Speed by 2%
Monster kills grant +13 experience.
+6 Strength
Monster kills grant +6 experience.
+195 Strength
+72 Dexterity
+36 Physical Resistance
Each Hit Adds +267 Life
Regenerates 86 Life per Second
Increases Bonus Experience by 35%
Chance to launch an explosive ball of Hellfire when you attack.
+2–4 Damage
+6% Extra Gold from Monsters
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Killing an enemy with Frenzy heals you for 8% of your maximum Life over 6 seconds.
Unlocked at level 22
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Gain 9% of the damage done by Rend as Life.
Unlocked at level 19
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Enemies in the area have their movement speed slowed by 60% for 3 seconds after they recover from being stunned.
Unlocked at level 12
Cost: 20 Fury
Increase movement speed by 40% for 3 seconds.
Defensive
Unlocked at level 16
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
Cost: 50 Fury
Cooldown: 120 seconds
Shake the ground violently, dealing 2000% weapon damage as Fire over 8 seconds to all enemies within 18 yards.
Rage
Unlocked at level 19
Secondary tremors follow your movement and inflict 65% weapon damage as Fire.
Unlocked at level 24
Strength: 377
Primary attribute for Barbarians.
Increases all damage for Barbarians by 377.00%.
Increases Armor by 377.
Dexterity: 146
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 146.00%.
Increases dodge chance by 11.15%.
Intelligence: 33
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 33.00%.
Increases resistances by 3.3.
Vitality: 117
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 812
Reduces all damage from enemies of the same level as you by 38.45%.
Maximum Life: 1310
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Hogarth
26 Barbarian
| Loyalty | |
Last updated on Mar 1, 2013 10:01 PM PST