+41 Dexterity
+48 Vitality
+48 Resistance to All Elements
Melee attackers take 1349 damage per hit.
Health Globes and Potions Grant +7284 Life.
+86 Strength
+102 Vitality
+31 Fire Resistance
+50 Resistance to All Elements
+354 Armor
+57 Strength
+72 Vitality
+30 Physical Resistance
+59 Resistance to All Elements
+12% Movement Speed
+85 Vitality
+45 Fire Resistance
+20 Resistance to All Elements
+222 Armor
Critical Hit Damage Increased by 25%
Critical Hit Chance Increased by 8.0%
+46 Strength
+78 Vitality
+38 Fire Resistance
+190 Armor
Regenerates 49 Life per Second
+89 Strength
+76 Vitality
+49 Physical Resistance
+43 Resistance to All Elements
+350 Armor
+45 Strength
+75 Dexterity
+47 Vitality
+263 Armor
Critical Hit Chance Increased by 5.0%
+261 Minimum Damage
+357 Maximum Damage
+46% Damage
+229 Strength
+167 Dexterity
+167 Intelligence
+330 Vitality
Increases Attack Speed by 11%
+16% Life
Ignores Durability Loss
+105 Strength
+66 Vitality
2.60% of Damage Dealt Is Converted to Life
Increases Cleave Damage by 7% (Barbarian Only)
+25–51 Damage
+82 Intelligence
+44 Fire Resistance
Melee attackers take 818 damage per hit.
+21–57 Damage
+80 Strength
+75 Dexterity
+34 Cold Resistance
+123 Strength
+54 Vitality
+27 Physical Resistance
Attack Speed Increased by 6%
Critical Hit Chance Increased by 3.0%
Reduces duration of control impairing effects by 10%
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Generate 3 additional Fury per enemy hit.
Unlocked at level 18
Cost: 20 Fury
Call forth a massive hammer to smash enemies directly in front of you for 325% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have.
Secondary
Unlocked at level 2
Strike a smaller area for 406% weapon damage.
Unlocked at level 15
Generate: 15 Fury
Cooldown: 10 seconds
Rush forward knocking back enemies and inflicting 195% weapon damage to enemies along the path of the charge.
Might
Unlocked at level 21
Regain 8% of your maximum Life for each target hit by Furious Charge.
Unlocked at level 56
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Increases the chance Revenge will become active to 30% each time you are hit by an attack.
Unlocked at level 52
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
All of your resistances are increased by 20% while affected by War Cry.
Unlocked at level 60
Cooldown: 30 seconds
Reduces all damage taken by 65% for 5 seconds.
Defensive
Unlocked at level 22
While Ignore Pain is active, gain 20% of all damage dealt as Life.
Unlocked at level 36
Strength: 1053
Primary attribute for Barbarians.
Increases all damage for Barbarians by 1053.00%.
Increases Armor by 1053.
Dexterity: 427
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 427.00%.
Increases dodge chance by 18.18%.
Intelligence: 318
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 318.00%.
Increases resistances by 31.8.
Vitality: 1089
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 6145
Reduces all damage from enemies of the same level as you by 67.20%.
Maximum Life: 44534
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Kurgax
60 Barbarian
| Forceful Push | |
| Powered Armor | |
| Disorient | |
| Heal | |
| Loyalty | |
| Charge | |
| Guardian |
Last updated on Nov 24, 2012 4:57 AM PST