Focuses a wave of light that crushes enemies for 829% weapon damage as Holy, followed by an additional 96% weapon damage as Holy to all enemies in a line.
Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
Defensive
Unlocked at level 4
Faith in the Light
For 3 seconds after using Blinding Flash, all of your attacks are empowered to deal 30% additional weapon damage as Holy.
Recite a Mantra that causes you and your allies within 40 yards to gain increased Life regeneration by 493 Life per second. The Mantra lasts 3 minutes.
For 3 seconds after activation Mantra of Healing shrouds you and your allies with a mystical shield that absorbs up to 739 damage.
This is a Mantra. You can only have one Mantra active at a time.
Mantras
Unlocked at level 26
Time of Need
Mantra of Healing also increases resistances to all damage types by 20%.
Strength: 549 Primary attribute for Barbarians. Increases all damage for Barbarians by 549.00%. Increases Armor by 549.
Dexterity: 739 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 739.00%. Increases dodge chance by 24.78%.
Intelligence: 488 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 488.00%. Increases resistances by 48.8.
Vitality: 648 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 30.
Armor: 2502 Reduces all damage from enemies of the same level as you by 47.64%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 20878 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 250/250 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.
Buffs you and the Enchantress, reducing damage from ranged attacks by 6%.
Unlocked at level 20
Missile Ward
Erosion
Conjures a pool of energy that deals 250% weapon damage as Arcane over 5 seconds. Affected enemies take an extra 15% damage from all attacks for 3 seconds.
Cooldown: 15 seconds
Unlocked at level 25
Erosion
Focused Mind
A 40 yard aura that increases attack speed for you and the Enchantress by 3%.