+5 Strength
4% Better Chance of Finding Magical Items
+6 Intelligence
Monster kills grant +5 experience.
+2–3 Holy Damage
Increases Attack Speed by 2%
Increases Gold and Health Pickup by 2 Yards.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Cost: 20 Fury
Call forth a massive hammer to smash enemies directly in front of you for 325% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have.
Secondary
Unlocked at level 2
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Strength: 30
Primary attribute for Barbarians.
Increases all damage for Barbarians by 30.00%.
Increases Armor by 30.
Dexterity: 13
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 13.00%.
Increases dodge chance by 1.30%.
Intelligence: 19
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 19.00%.
Increases resistances by 1.9.
Vitality: 19
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 63
Reduces all damage from enemies of the same level as you by 17.36%.
Maximum Life: 250
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Hardcore
Harcor
6 Barbarian
Last updated on Nov 29, 2012 4:59 PM PST