Unleash a series of extremely fast punches that deal 110% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other Spirit-generating skills due to the high attack speed.
Primary
Unlocked at level 1
Quickening
Critical Hits generate an additional 15 Spirit for each target hit.
Cost:15 Spirit plus an additional 10 Spirit while channeling
Charge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 155% weapon damage while running.
Secondary
Unlocked at level 5
Tailwind
Increases the movement speed of Tempest Rush by 25%.
Surround yourself in a vortex that continuously deals 20% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 60% weapon damage to nearby enemies.
Techniques
Unlocked at level 21
Fire Storm
Increases the radius of the vortex to 14 yards and changes the damage dealt to Fire.
Recite a Mantra that causes you and your allies within 40 yards to gain increased Life regeneration by 620 Life per second. The Mantra lasts 3 minutes.
For 3 seconds after activation Mantra of Healing shrouds you and your allies with a mystical shield that absorbs up to 930 damage.
This is a Mantra. You can only have one Mantra active at a time.
Mantras
Unlocked at level 26
Circular Breathing
Mantra of Healing also regenerates 3 Spirit per second.
Strength: 222 Primary attribute for Barbarians. Increases all damage for Barbarians by 222.00%. Increases Armor by 222.
Dexterity: 2958 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 2958.00%. Increases dodge chance by 49.58%.
Intelligence: 218 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 218.00%. Increases resistances by 21.8.
Vitality: 865 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 3735 Reduces all damage from enemies of the same level as you by 55.46%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 34217 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 250/250 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.