+10 Vitality
Melee attackers take 2 damage per hit.
Monster kills grant +4 experience.
Increases Gold and Health Pickup by 2 Yards.
+19 Strength
+3 Dexterity
+1 Vitality
Melee attackers take 2 damage per hit.
+15 Dexterity
+3 Intelligence
+4 Vitality
+5% Extra Gold from Monsters
+6% Movement Speed
Health Globes and Potions Grant +5 Life.
+4 Strength
+7 Vitality
Monster kills grant +2 experience.
Health Globes and Potions Grant +17 Life.
+1 Dexterity
+2 Vitality
6% Better Chance of Finding Magical Items
Health Globes and Potions Grant +35 Life.
+9 Vitality
+9% Extra Gold from Monsters
Regenerates 1 Life per Second
Monster kills grant +8 experience.
+1 Minimum Damage
+60 Minimum Damage
+63 Maximum Damage
+25 Vitality
+11 Life after Each Kill
+44 Strength
7% Better Chance of Finding Magical Items
Monster kills grant +1 experience.
+35 Strength
+8% Extra Gold from Monsters
Monster kills grant +10 experience.
Increases Gold and Health Pickup by 3 Yards.
+11 Intelligence
Each Hit Adds +2 Life
5% Better Chance of Finding Magical Items
Health Globes and Potions Grant +20 Life.
+34–62 Damage
+96 Strength
+186 Intelligence
+76 Vitality
Increases Bonus Experience by 35%
Health Globes and Potions Grant +10970 Life.
Chance to launch an explosive ball of Hellfire when you attack.
+3–6 Damage
+34 Strength
+11 Intelligence
+40 Vitality
+21 Life after Each Kill
Health Globes and Potions Grant +75 Life.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 8 Fury per attack
Brutally smash an enemy for 165% weapon damage with a 20% chance to Knockback.
Primary
Unlocked at level 1
Add 2 reverberations that cause 25% weapon damage per strike. Removes the chance for Knockback.
Unlocked at level 13
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Enemies slain by Cleave explode, causing 85% weapon damage to all other enemies within 8 yards.
Unlocked at level 9
Cost: 20 Fury
Call forth a massive hammer to smash enemies directly in front of you for 325% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have.
Secondary
Unlocked at level 2
Strike a smaller area for 406% weapon damage.
Unlocked at level 15
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Gain 9% of the damage done by Rend as Life.
Unlocked at level 19
Cost: 10 Fury
Hurl a throwing weapon at an enemy for 130% weapon damage and Slow the movement of the enemy by 60% for 2 seconds.
Tactics
Unlocked at level 14
Cost: 50 Fury
Cooldown: 120 seconds
Shake the ground violently, dealing 2000% weapon damage as Fire over 8 seconds to all enemies within 18 yards.
Rage
Unlocked at level 19
Strength: 296
Primary attribute for Barbarians.
Increases all damage for Barbarians by 296.00%.
Increases Armor by 296.
Dexterity: 45
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 45.00%.
Increases dodge chance by 4.50%.
Intelligence: 237
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 237.00%.
Increases resistances by 23.7.
Vitality: 219
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 727
Reduces all damage from enemies of the same level as you by 43.35%.
Maximum Life: 2302
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Gourry
19 Barbarian
| Heal | |
| Loyalty | |
| Charge | |
Last updated on Feb 26, 2013 8:54 PM PST