Discharge a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 60% and deals 200% weapon damage as Physical.
Force
Unlocked at level 9
Impactful Wave
Increases the distance enemies are knocked back and Stuns all affected enemies for 2 seconds.
Surround yourself in a barrier of ice that reduces damage from melee attacks by 12%. Melee attackers are either Chilled or Frozen for 2 seconds. Lasts 120 seconds.
This is an Armor spell. Only one Armor spell can be active at a time.
Strength: 27 Primary attribute for Barbarians. Increases all damage for Barbarians by 27.00%. Increases Armor by 27.
Dexterity: 27 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 27.00%. Increases dodge chance by 2.70%.
Intelligence: 106 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 106.00%. Increases resistances by 10.6.
Vitality: 66 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 269 Reduces all damage from enemies of the same level as you by 21.20%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 776 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Arcane Power 101/101 A fast-regenerating resource used for most Wizard skills.
Ranged attack that slows the target by 60% for 3 seconds.
Cooldown: 6 seconds
Requires Bow
Unlocked at level 5
Crippling Shot
Dirty Fighting
Blinds enemies in front of the Scoundrel for 3 seconds.
Cooldown: 30 seconds
Unlocked at level 10
Dirty Fighting
Powered Shot
Powerful ranged attack that explodes on impact, dealing 25% weapon damage as Arcane to targets within 6 yards and has a 50% chance to Stun targets for 2 seconds.