Monster kills grant +6 experience.
Monster kills grant +8 experience.
Monster kills grant +3 experience.
Monster kills grant +4 experience.
Monster kills grant +2 experience.
Monster kills grant +5 experience.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Primary attribute for Barbarians and Crusaders.
Increases all damage for Barbarians and Crusaders by 20.00%.
Increases Armor by 20.
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 18.00%.
Increases Armor by 1.80%.
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 45.00%.
Increases resistances by 4.5.
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Reduces all damage from enemies of the same level as you by 0.00%.
The amount of damage per second you can deal.
Damage is based on your weapons, attributes, attack speed, Critical Hit Chance,
Critical Hit Damage, passive skills, and dual-wielding attack speed increase.
The total amount of raw damage you can take.
Toughness is based on your maximum Life, armor, dodge chance,
average resistances, and missile, melee, and elite damage reduction.
The amount of Toughness you can recover every second in combat.
Recovery is based on your Toughness, Life per Hit, Life per Second, Life per Kill,
Life per Fury/Spirit/Wrath Spent, Life Steal, and Health Globe Healing Bonus.
Maximum Life: 426
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
The Witch Doctor uses Mana to cast
most spells. Mana regenerates over time.
Last updated on Feb 22, 2016 12:47 PM PST