Unleash a series of extremely fast punches that deal 110% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other Spirit-generating skills due to the high attack speed.
Primary
Unlocked at level 1
Thunderclap
Teleport to the target and release an electric shockwave with every punch that hits all enemies within 6 yards of your primary target for 35% weapon damage as Lightning.
Cost:15 Spirit plus an additional 10 Spirit while channeling
Charge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 155% weapon damage while running.
Secondary
Unlocked at level 5
Northern Breeze
Reduces the channeling cost of Tempest Rush to 8 Spirit.
Focuses a wave of light that crushes enemies for 829% weapon damage as Holy, followed by an additional 96% weapon damage as Holy to all enemies in a line.
Recite a Mantra that causes you and your allies within 40 yards to gain increased Life regeneration by 178 Life per second. The Mantra lasts 3 minutes.
For 3 seconds after activation Mantra of Healing shrouds you and your allies with a mystical shield that absorbs up to 266 damage.
This is a Mantra. You can only have one Mantra active at a time.
Mantras
Unlocked at level 26
Circular Breathing
Mantra of Healing also regenerates 3 Spirit per second.
Strength: 249 Primary attribute for Barbarians. Increases all damage for Barbarians by 249.00%. Increases Armor by 249.
Dexterity: 591 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 591.00%. Increases dodge chance by 21.82%.
Intelligence: 113 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 113.00%. Increases resistances by 11.3.
Vitality: 742 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 14.
Armor: 1454 Reduces all damage from enemies of the same level as you by 42.71%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 10580 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 250/250 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.
Ranged attack which deals 100% weapon damage and an additional 40% weapon damage as Poison over 2 seconds.
Cooldown: 6 seconds
Requires Bow
Unlocked at level 5
Poison Bolts
Dirty Fighting
Blinds enemies in front of the Scoundrel for 3 seconds.
Cooldown: 30 seconds
Unlocked at level 10
Dirty Fighting
Powered Shot
Powerful ranged attack that explodes on impact, dealing 25% weapon damage as Arcane to targets within 6 yards and has a 50% chance to Stun targets for 2 seconds.
Cooldown: 20 seconds
Requires Bow
Unlocked at level 15
Powered Shot
Anatomy
Increases Critical Hit Chance by 3% for you and the Scoundrel.