Unleash a series of large sweeping attacks that cause 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.
Primary
Unlocked at level 11
Rising Tide
Critical Hits generate an additional 5 Spirit for each target hit.
Cost:15 Spirit plus an additional 10 Spirit while channeling
Charge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 155% weapon damage while running.
Secondary
Unlocked at level 5
Tailwind
Increases the movement speed of Tempest Rush by 25%.
Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
Defensive
Unlocked at level 4
Searing Light
Increases the chance elite enemies will miss attacks to 60%.
Surround yourself in a vortex that continuously deals 20% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 60% weapon damage to nearby enemies.
Techniques
Unlocked at level 21
Cyclone
While your vortex is at the maximum stack count, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 26% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds.
Strength: 362 Primary attribute for Barbarians. Increases all damage for Barbarians by 362.00%. Increases Armor by 362.
Dexterity: 2797 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 2797.00%. Increases dodge chance by 47.97%.
Intelligence: 232 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 232.00%. Increases resistances by 23.2.
Vitality: 923 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 5084 Reduces all damage from enemies of the same level as you by 62.89%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 43333 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.