Drop a turret on the ground. The turret begins firing at nearby enemies for 175% weapon damage. Lasts 30 seconds. You may have 2 turrets active at a time.
Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.
Defensive
Unlocked at level 4
Jagged Spikes
Enemies in the area also take 270% weapon damage as Physical over 6 seconds.
Strength: 455 Primary attribute for Barbarians. Increases all damage for Barbarians by 455.00%. Increases Armor by 455.
Dexterity: 521 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 521.00%. Increases dodge chance by 20.42%.
Intelligence: 139 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 139.00%. Increases resistances by 13.9.
Vitality: 535 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 26.
Armor: 1217 Reduces all damage from enemies of the same level as you by 32.31%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 14150 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 125/125 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 30/30 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.