Cause acid to rain down, dealing an initial 115% weapon damage as Poison, followed by 150% weapon damage as Poison over 3 seconds to enemies who remain in the area.
Decay
Unlocked at level 22
Slow Burn
Increases the duration of the acid pools left behind to deal 300% weapon damage as Poison over 6 seconds.
Strength: 176 Primary attribute for Barbarians. Increases all damage for Barbarians by 176.00%. Increases Armor by 176.
Dexterity: 215 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 215.00%. Increases dodge chance by 12.88%.
Intelligence: 909 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 909.00%. Increases resistances by 90.9.
Vitality: 526 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 16.
Armor: 874 Reduces all damage from enemies of the same level as you by 29.89%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 8616 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Mana 732/732 The Witch Doctor uses Mana to cast most spells. The Mana pool grows as the Witch Doctor gains levels.
Ranged attack that slows the target by 60% for 3 seconds.
Cooldown: 6 seconds
Requires Bow
Unlocked at level 5
Crippling Shot
Dirty Fighting
Blinds enemies in front of the Scoundrel for 3 seconds.
Cooldown: 30 seconds
Unlocked at level 10
Dirty Fighting
Multishot
The Scoundrel's ranged attacks fire 3 bolts at a time.
Unlocked at level 15
Multishot
Hysteria
Whenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by 10% for 3 seconds. This effect cannot occur more than once every 5 seconds.