+134 Strength
+118 Vitality
16% Better Chance of Finding Magical Items
Melee attackers take 173 damage per hit.
+151 Strength
+83 Vitality
+35 Fire Resistance
15% Better Chance of Finding Magical Items
+33 Strength
+87 Dexterity
+126 Vitality
+59 Resistance to All Elements
Critical Hit Chance Increased by 8.5%
+125 Strength
+66 Dexterity
+46 Intelligence
+148 Vitality
16% Better Chance of Finding Magical Items
+76 Strength
18% Better Chance of Finding Magical Items
Melee attackers take 364 damage per hit.
Critical Hit Chance Increased by 8.0%
+130 Strength
+50 Intelligence
+62 Vitality
+28 Physical Resistance
12% Better Chance of Finding Magical Items
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Each Frenzy effect also increases your damage by 4%.
Unlocked at level 59
Cooldown: 12 seconds
Deal 165% weapon damage to all targets within 9 yards. Landing a Critical Hit has a chance to lower the cooldown by 1 second.
Might
Unlocked at level 26
Your Critical Hit Chance is increased by 10% for 6 seconds.
Unlocked at level 34
Cooldown: 30 seconds
Reduces all damage taken by 65% for 5 seconds.
Defensive
Unlocked at level 22
While Ignore Pain is active, gain 20% of all damage dealt as Life.
Unlocked at level 36
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
While active your damage is also increased by 100%.
Unlocked at level 40
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
Increase damage bonus to 30%.
Unlocked at level 26
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
All of your resistances are increased by 20% while affected by War Cry.
Unlocked at level 60
Strength: 857
Primary attribute for Barbarians.
Increases all damage for Barbarians by 857.00%.
Increases Armor by 857.
Dexterity: 227
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 227.00%.
Increases dodge chance by 13.18%.
Intelligence: 170
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 170.00%.
Increases resistances by 17.0.
Vitality: 678
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 3852
Reduces all damage from enemies of the same level as you by 56.22%.
Maximum Life: 24006
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
LifeX
60 Barbarian
| Charm | |
| Powered Armor | |
| Disorient | |
| Focused Mind |
| Poison Bolts | |
| Dirty Fighting | |
| Powered Shot | |
| Anatomy |
| Loyalty | |
| Onslaught | |
Last updated on Sep 5, 2012 6:31 AM PDT