Strength: 271 Primary attribute for Barbarians. Increases all damage for Barbarians by 271.00%. Increases Armor by 271.
Dexterity: 1024 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 1024.00%. Increases dodge chance by 30.24%.
Intelligence: 416 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 416.00%. Increases resistances by 41.6.
Vitality: 331 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 27.
Armor: 1489 Reduces all damage from enemies of the same level as you by 36.41%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 10466 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 125/125 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 30/30 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.
Summon an Arcane explosion 8 yards around an enemy, dealing 100% weapon damage as Arcane and knocking back all monsters caught within it.
Cooldown: 10 seconds
Unlocked at level 15
Forceful Push
Missile Ward
Buffs you and the Enchantress, reducing damage from ranged attacks by 6%.
Unlocked at level 20
Missile Ward
Erosion
Conjures a pool of energy that deals 250% weapon damage as Arcane over 5 seconds. Affected enemies take an extra 15% damage from all attacks for 3 seconds.
Cooldown: 15 seconds
Unlocked at level 25
Erosion
Mass Control
Lob a bulb of magical energy that will hex a group of enemies into chickens for 5 seconds. Hexed enemies are unable to perform offensive actions.
Ranged attack which deals 100% weapon damage and an additional 40% weapon damage as Poison over 2 seconds.
Cooldown: 6 seconds
Requires Bow
Unlocked at level 5
Poison Bolts
Vanish
The Scoundrel vanishes in a cloud of smoke when injured, reappearing after 5 seconds. While vanished, he will heal himself for 1855 Life.
Cooldown: 30 seconds
Unlocked at level 10
Vanish
Multishot
The Scoundrel's ranged attacks fire 3 bolts at a time.
Unlocked at level 15
Multishot
Hysteria
Whenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by 10% for 3 seconds. This effect cannot occur more than once every 5 seconds.