Strength: 24 Primary attribute for Barbarians. Increases all damage for Barbarians by 24.00%. Increases Armor by 24.
Dexterity: 45 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 45.00%. Increases dodge chance by 4.50%.
Intelligence: 26 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 26.00%. Increases resistances by 2.6.
Vitality: 34 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 99 Reduces all damage from enemies of the same level as you by 19.84%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 408 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 125/125 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 31/31 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.