60 Demon Hunter
19 Barbarian
8 Monk
5 Wizard
2 Witch Doctor
2 Barbarian
+8 Dexterity
+15 Vitality
25% Better Chance of Finding Magical Items
+4 Vitality
5% Better Chance of Finding Magical Items
+3 Dexterity
6% Better Chance of Finding Magical Items
+4 Dexterity
5% Better Chance of Finding Magical Items
+10 Strength
6% Better Chance of Finding Magical Items
Monster kills grant +5 experience.
+4 Strength
+7 Intelligence
+6 Vitality
6% Better Chance of Finding Magical Items
Health Globes and Potions Grant +47 Life.
Increases Gold and Health Pickup by 2 Yards.
+11 Strength
+16 Vitality
8% Better Chance of Finding Magical Items
Monster kills grant +4 experience.
+18 Minimum Damage
+18 Maximum Damage
+1–4 Holy Damage
+27 Strength
8% Better Chance of Finding Magical Items
Health Globes and Potions Grant +53 Life.
+20 Vitality
7% Better Chance of Finding Magical Items
Monster kills grant +9 experience.
Health Globes and Potions Grant +74 Life.
Each Hit Adds +2 Life
7% Better Chance of Finding Magical Items
Monster kills grant +3 experience.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 110% weapon damage to all enemies in its path.
Unlocked at level 17
Cost: 30 Fury
Slam the ground and cause a wave of destruction that deals 240% weapon damage and Knockback to targets in a 45 yard arc.
Secondary
Unlocked at level 12
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Enemies in the area have their movement speed slowed by 60% for 3 seconds after they recover from being stunned.
Unlocked at level 12
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Generate: 15 Fury
Cooldown: 10 seconds
Shout with great ferocity, reducing damage done by enemies within 25 yards by 20% for 15 seconds.
Tactics
Unlocked at level 17
Strength: 116
Primary attribute for Barbarians.
Increases all damage for Barbarians by 116.00%.
Increases Armor by 116.
Dexterity: 41
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 41.00%.
Increases dodge chance by 4.10%.
Intelligence: 33
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 33.00%.
Increases resistances by 3.3.
Vitality: 106
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 658
Reduces all damage from enemies of the same level as you by 40.92%.
Maximum Life: 1172
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
JudgementDay
19 Barbarian
| Crippling Shot | |
| Dirty Fighting | |
| Powered Shot | |
Last updated on May 21, 2012 7:30 PM PDT