60 Monk
60 Barbarian
60 Demon Hunter
60 Witch Doctor
60 Wizard
29 Demon Hunter
Hardcore
27 Witch Doctor
Hardcore
22 Barbarian
Hardcore
17 Monk
Hardcore
11 Monk
Hardcore
+22 Strength
Increases Bonus Experience by 17%
+11 Strength
+8% Movement Speed
Melee attackers take 1 damage per hit.
Melee attackers take 2 damage per hit.
Health Globes and Potions Grant +48 Life.
Melee attackers take 2 damage per hit.
Monster kills grant +7 experience.
Melee attackers take 2 damage per hit.
Monster kills grant +7 experience.
+6 Strength
+9% Extra Gold from Monsters
8% Better Chance of Finding Magical Items
Melee attackers take 2 damage per hit.
+28 Strength
Melee attackers take 200 damage per hit.
+14 Strength
4% Better Chance of Finding Magical Items
Melee attackers take 2 damage per hit.
Critical Hit Chance Increased by 1.5%
Monster kills grant +1 experience.
1.0% Chance to Slow on Hit
+25 Strength
+5 Maximum Fury (Barbarian Only)
1.50% of Damage Dealt Is Converted to Life
Melee attackers take 4 damage per hit.
+2–4 Damage
Attack Speed Increased by 2%
+2–4 Damage
Attack Speed Increased by 2%
+23 Vitality
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Killing an enemy with Frenzy heals you for 8% of your maximum Life over 6 seconds.
Unlocked at level 22
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Gain 9% of the damage done by Rend as Life.
Unlocked at level 19
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Gain 100% additional Armor per enemy hit for 3 seconds after landing.
Unlocked at level 14
Cooldown: 30 seconds
Reduces all damage taken by 65% for 5 seconds.
Defensive
Unlocked at level 22
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Increase the area of effect to 24 yards. Enemies are pulled closer before the strike lands.
Unlocked at level 18
Cost: 50 Fury
Cooldown: 120 seconds
Shake the ground violently, dealing 2000% weapon damage as Fire over 8 seconds to all enemies within 18 yards.
Rage
Unlocked at level 19
Strength: 179
Primary attribute for Barbarians.
Increases all damage for Barbarians by 179.00%.
Increases Armor by 179.
Dexterity: 29
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 29.00%.
Increases dodge chance by 2.90%.
Intelligence: 29
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 29.00%.
Increases resistances by 2.9.
Vitality: 74
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 755
Reduces all damage from enemies of the same level as you by 40.70%.
Maximum Life: 864
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 105/105
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Hardcore
Spike
22 Barbarian
| Heal | |
| Loyalty | |
| Onslaught | |
| Inspire |
Last updated on Feb 15, 2013 9:00 PM PST