45 Wizard
41 Demon Hunter
40 Barbarian
35 Monk
33 Wizard
12 Demon Hunter
11 Witch Doctor
10 Barbarian
2 Witch Doctor
1 Monk
5% Better Chance of Finding Magical Items
Melee attackers take 1 damage per hit.
Monster kills grant +4 experience.
Increases Gold and Health Pickup by 2 Yards.
+2 Strength
+8% Extra Gold from Monsters
+9 Strength
Monster kills grant +3 experience.
+1 Vitality
+6% Extra Gold from Monsters
2% Better Chance of Finding Magical Items
Increases Gold and Health Pickup by 2 Yards.
Monster kills grant +1 experience.
+1–3 Holy Damage
Monster kills grant +2 experience.
+8 Strength
+7 Strength
+1–2 Damage
+8 Strength
Attack Speed Increased by 2%
2% Better Chance of Finding Magical Items
Melee attackers take 1 damage per hit.
Monster kills grant +2 experience.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Enemies slain by Cleave explode, causing 85% weapon damage to all other enemies within 8 yards.
Unlocked at level 9
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Generate: 15 Fury
Cooldown: 10 seconds
Throw a spear to pull an enemy back to you, briefly slowing the target's movement by 60% and dealing 185% weapon damage.
Might
Unlocked at level 9
Strength: 71
Primary attribute for Barbarians.
Increases all damage for Barbarians by 71.00%.
Increases Armor by 71.
Dexterity: 17
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 17.00%.
Increases dodge chance by 1.70%.
Intelligence: 17
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 17.00%.
Increases resistances by 1.7.
Vitality: 28
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 195
Reduces all damage from enemies of the same level as you by 28.06%.
Maximum Life: 356
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Orion
10 Barbarian
| Heal | |
Last updated on Jan 14, 2013 12:05 AM PST