Strength: 200 Primary attribute for Barbarians. Increases all damage for Barbarians by 200.00%. Increases Armor by 200.
Dexterity: 67 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 67.00%. Increases dodge chance by 6.70%.
Intelligence: 1052 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 1052.00%. Increases resistances by 105.2.
Vitality: 400 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 1969 Reduces all damage from enemies of the same level as you by 39.63%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 15133 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Mana 740/740 The Witch Doctor uses Mana to cast most spells. The Mana pool grows as the Witch Doctor gains levels.
Buffs you and the Enchantress, increasing Armor by 5% and slowing attackers by 30% for 3 seconds.
Unlocked at level 20
Powered Armor
Erosion
Conjures a pool of energy that deals 250% weapon damage as Arcane over 5 seconds. Affected enemies take an extra 15% damage from all attacks for 3 seconds.
Cooldown: 15 seconds
Unlocked at level 25
Erosion
Focused Mind
A 40 yard aura that increases attack speed for you and the Enchantress by 3%.