Unleash a series of large sweeping attacks that cause 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.
Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
Defensive
Unlocked at level 4
Blinding Echo
6 seconds after using Blinding Flash, a second flash of light will blind enemies within 20 yards for 0.5 seconds.
Recite a Mantra that causes you and your allies within 40 yards to gain increased Life regeneration by 315 Life per second. The Mantra lasts 3 minutes.
For 3 seconds after activation Mantra of Healing shrouds you and your allies with a mystical shield that absorbs up to 473 damage.
This is a Mantra. You can only have one Mantra active at a time.
Mantras
Unlocked at level 26
Sustenance
Increases the Life regeneration granted by Mantra of Healing to 631 Life per second.
Strength: 165 Primary attribute for Barbarians. Increases all damage for Barbarians by 165.00%. Increases Armor by 165.
Dexterity: 603 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 603.00%. Increases dodge chance by 22.06%.
Intelligence: 299 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 299.00%. Increases resistances by 29.9.
Vitality: 429 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 23.
Armor: 1442 Reduces all damage from enemies of the same level as you by 37.53%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 10095 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.