Strength: 25 Primary attribute for Barbarians. Increases all damage for Barbarians by 25.00%. Increases Armor by 25.
Dexterity: 149 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 149.00%. Increases dodge chance by 11.23%.
Intelligence: 43 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 43.00%. Increases resistances by 4.3.
Vitality: 167 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 328 Reduces all damage from enemies of the same level as you by 26.71%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 1778 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 150/150 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 30/30 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.