Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.
Defensive
Unlocked at level 4
Jagged Spikes
Enemies in the area also take 270% weapon damage as Physical over 6 seconds.
Lay a trap that arms after 1.2 seconds and triggers when an enemy approaches. The trap does 275% weapon damage to all enemies within 8 yards.
You can have a maximum of 3 Spike Traps active at one time.
Devices
Unlocked at level 22
Sticky Trap
Plant a bomb on an enemy rather than on the ground. If the target dies within 30 seconds, the bomb explodes dealing 404% weapon damage to all enemies within 16 yards.
Strength: 170 Primary attribute for Barbarians. Increases all damage for Barbarians by 170.00%. Increases Armor by 170.
Dexterity: 509 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 509.00%. Increases dodge chance by 20.18%.
Intelligence: 96 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 96.00%. Increases resistances by 9.6.
Vitality: 114 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 652 Reduces all damage from enemies of the same level as you by 30.30%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 1296 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 125/125 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 30/30 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.
Summon an Arcane explosion 8 yards around an enemy, dealing 100% weapon damage as Arcane and knocking back all monsters caught within it.
Cooldown: 10 seconds
Unlocked at level 15
Forceful Push
Erosion
Conjures a pool of energy that deals 250% weapon damage as Arcane over 5 seconds. Affected enemies take an extra 15% damage from all attacks for 3 seconds.