Cost:15 Spirit plus an additional 10 Spirit while channeling
Charge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 155% weapon damage while running.
Secondary
Unlocked at level 5
Tailwind
Increases the movement speed of Tempest Rush by 25%.
Summon a mystic ally to fight alongside you until it is destroyed. The ally deals 40% of your weapon damage as Physical per swing.
Focus
Unlocked at level 22
Air Ally
Imbue the ally with the essence of air. Every attack made by the ally has a 2% chance to generate 100 Spirit for you. In addition, the ally is surrounded in a torrent of wind that deals 10% of your weapon damage per second as Physical to all nearby enemies.
Strength: 485 Primary attribute for Barbarians. Increases all damage for Barbarians by 485.00%. Increases Armor by 485.
Dexterity: 1785 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 1785.00%. Increases dodge chance by 37.85%.
Intelligence: 397 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 397.00%. Increases resistances by 39.7.
Vitality: 904 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 3876 Reduces all damage from enemies of the same level as you by 56.37%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 31916 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.