60 Monk
35 Wizard
22 Demon Hunter
13 Witch Doctor
8 Barbarian
Monster kills grant +1 experience.
+5 Vitality
6% Better Chance of Finding Magical Items
+1 Dexterity
+7% Movement Speed
Regenerates 1 Life per Second
6% Better Chance of Finding Magical Items
Melee attackers take 1 damage per hit.
Increases Gold and Health Pickup by 2 Yards.
+2–4 Fire Damage
+1–2 Arcane Damage
+6 Life after Each Kill
1.10% of Damage Dealt Is Converted to Life
Monster kills grant +3 experience.
Regenerates 1 Life per Second
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Cost: 20 Fury
Call forth a massive hammer to smash enemies directly in front of you for 325% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have.
Secondary
Unlocked at level 2
Create a shockwave that deals 275% weapon damage to all enemies within 22 yards in front of you.
Unlocked at level 7
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Strength: 31
Primary attribute for Barbarians.
Increases all damage for Barbarians by 31.00%.
Increases Armor by 31.
Dexterity: 16
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 16.00%.
Increases dodge chance by 1.60%.
Intelligence: 15
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 15.00%.
Increases resistances by 1.5.
Vitality: 28
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 137
Reduces all damage from enemies of the same level as you by 25.51%.
Maximum Life: 348
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Amoral
8 Barbarian
Last updated on Jun 23, 2012 12:51 PM PDT