Unleash a series of large sweeping attacks that cause 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.
Primary
Unlocked at level 11
Breaking Wave
Enemies hit by Crippling Wave take 10% additional damage from all attacks for 3 seconds.
Summon a mystic ally to fight alongside you until it is destroyed. The ally deals 40% of your weapon damage as Physical per swing.
Focus
Unlocked at level 22
Earth Ally
Imbue the ally with the essence of earth. Maximum Life for you and the ally is increased by 10%. The ally also gains the ability to create a wave of earth, dealing 60% of your weapon damage as Physical to a single enemy and forcing that enemy to attack the ally for 3 seconds.
Recite a Mantra that causes you and your allies within 40 yards to gain increased Life regeneration by 620 Life per second. The Mantra lasts 3 minutes.
For 3 seconds after activation Mantra of Healing shrouds you and your allies with a mystical shield that absorbs up to 930 damage.
This is a Mantra. You can only have one Mantra active at a time.
Mantras
Unlocked at level 26
Time of Need
Mantra of Healing also increases resistances to all damage types by 20%.
Strength: 68 Primary attribute for Barbarians. Increases all damage for Barbarians by 68.00%. Increases Armor by 68.
Dexterity: 190 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 190.00%. Increases dodge chance by 12.25%.
Intelligence: 68 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 68.00%. Increases resistances by 6.8.
Vitality: 129 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 258 Reduces all damage from enemies of the same level as you by 7.92%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 4791 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.