Throw out three grenades that explode for 95% weapon damage as Fire each.
Primary
Unlocked at level 15
Gas Grenades
Throw gas grenades that explode for 95% weapon damage as Poison and leave a cloud that deals an additional 25% weapon damage per second as Poison for 3 seconds to enemies who stand in the area.
Fire a cluster arrow that explodes for 225% weapon damage as Fire into a series of additional miniature bombs that explode for 100% weapon damage as Fire each.
Requires Bow
Archery
Unlocked at level 27
Loaded for Bear
Increases the damage of the explosion at the impact location to 304% weapon damage as Fire.
Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.
Defensive
Unlocked at level 4
Jagged Spikes
Enemies in the area also take 270% weapon damage as Physical over 6 seconds.
Drop a turret on the ground. The turret begins firing at nearby enemies for 175% weapon damage. Lasts 30 seconds. You may have 2 turrets active at a time.
Devices
Unlocked at level 25
Guardian Turret
The turret also creates a shield that reduces damage taken by allies by 15%.
Strength: 309 Primary attribute for Barbarians. Increases all damage for Barbarians by 309.00%. Increases Armor by 309.
Dexterity: 1779 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 1779.00%. Increases dodge chance by 37.79%.
Intelligence: 439 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 439.00%. Increases resistances by 43.9.
Vitality: 614 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 3712 Reduces all damage from enemies of the same level as you by 55.30%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 26555 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 125/125 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 44/44 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.